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Post by Lummox on Aug 17, 2013 3:01:09 GMT
While I'm not quite sure, I do believe it's been somehow established that our main currency is "Sticks" or "Twigs" or something of that manner, and our special currency "Bones", though, I was wondering, Sticks and Bones seem like very abundant objects in the Wild-Dog's world as well as not different in likeliness to stumble upon, making them, by an unconscious sense, seem less important. So, I was thinking, perhaps instead of "Sticks" and "Bones" Our currencies could perhaps be "Bones" And "Skulls". This way there would be a very distinct variation in availability by one's default mindset. This beings, for every skeleton, there is only one Skull, which, in the personified mind of a virtual dog, may seem like it is very distinct and important-seeming compared to the other bones. So, while this is just a suggestion, I feel it would give the currency a more story-like feeling, and make it seem like less of a scramble for any random objects found in their habitat.
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Post by Ahadi on Aug 18, 2013 3:28:12 GMT
I shall say I do like that. And maybe we could have certain "bones" be more valuable? I.E. ribs would be less valuable than femurs because of how many more there are on a skeleton. I'm not quite sure if that would work but an idea nonetheless.
I can already imagine the RP text for it... "You stumble upon a skeleton in your travels. While it's owner was quite unlucky, it's just the opposite for you! You successfully retrieve 10 bones from the carcass and add them to your hoard."
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Post by Lummox on Aug 18, 2013 3:36:05 GMT
Ah, yes, Ahadi, see what I mean? That is a lovely little script, by the way. I think we shall beat talk Direct into using it.
Edit- Perhaps actual "bones" found on the site could be inventory items, and may be transferred into currency(Based on size, perhaps) (IE- You find a rib, you can transfer it to three bone currency. Or, if you find a toe bone(Excuse my laziness) it could be transferred as one bone)
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Post by Direct on Aug 20, 2013 2:38:16 GMT
I very much like that idea, the ability to achieve bones from hunts and skulls, a say 1-3% chance of getting Skulls, that way the need for better hunters will help the economy, also giving players who are unable to purchase them for USD, have a slight chanceto get them.
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Post by Lummox on Aug 20, 2013 2:52:29 GMT
Yes. But perhaps a little less than 1-3. Maybe something like 0.01, or 0.1 percent, so we don't mess up the economy too much. But, it would still be possible with the amount of people hunting.
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Post by Direct on Aug 23, 2013 14:58:24 GMT
That is fine, Lummox if you could message me (on LD) I would like to talk about the breeding with you
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