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Post by Alanna on Jul 26, 2013 4:09:32 GMT
I hope I'm not out of line in creating topics!
I figured the first step in planning this game is to decide what the goal of the player will be. Is it to gain the most territory? Breed the most pups? Since this is a realistic SIM we obviously won't be having wilddog "shows" like alacrity might have, so best-in-show isn't really a possibility here. It could be possible to have a PVP aspect where one wilddog fights against another, and the goal is to be the strongest.
This decision will affect the economy drastically. If the game becomes something like LioDen (aka more of a breeding SIM than anything else) it will be important to take necessary steps to curb the number of pups in order to keep the market flourishing so there is not such a saturation, as there is on LioDen. We could introduce pup mortality and other features to encourage more on focusing on your adults than in selling pups.
Anyone have their own thoughts on this? I think I would prefer something more with some kind of breeding element, but not completely focused on that.
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Post by Lummox on Jul 26, 2013 4:30:57 GMT
Hmm.. Perhaps to have the overall best-synchronized pack?
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Post by Romantiik on Jul 26, 2013 13:43:13 GMT
I'll admit I like breeding things as I like best stats/looks at the same time so to have it based around how good your pack is as a whole is good, as you'd want to breed good pups to follow the pack. I had an idea of also some birth defects (things like blindness as well some physical deformities but I haven't thought too much into this atm xD) things you wouldn't want to breed into your future pups and would impact on performance.
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Post by Johnlock on Jul 26, 2013 23:40:51 GMT
Has anyone heard of LuckyLapine.com? It's a rabbit sim game but it actually is a plain breeding and showing game. But when a rabbit has a litter, it has anywhere from 1-12 rabbits. But they can have birth defects and be stillborn. But you get to choose the babies you want to keep and the other ones go to a 'rescue house' but they just "poof" at a certain age (never to be seen again). And the ones you chose to keep go into your rabbitry.
Now I don't know how many pups an AWD has at once or what we could acomidate for a 'rescue house', but we could look to something like this as a way to acomidate breeding into the game but not have it be the main goal. Just an idea? Instead of chasing off the fluffy ball of fur like on Lioden (that some people don't have the heart to do). Or at a certain age, like Lioden males, they just go away?
Just some ideas (:
But I do like the goal of having to shape your pack into the best pack out there. Like best in hunting, fighting, ext. :3
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Post by Ahadi on Jul 27, 2013 0:26:14 GMT
Haha, don't feel bad Alanna, your input is always quite welcome! It is a vital question.
I do agree that there should be a breeding aspect to the game, but I don't think that breeding for profit should be the pivot over which the game resolves. I think it should perhaps be something in breeding the genes within your own pack to help them survive and flourish the best. Perhaps we could incorporate some stats in with this as well as physical features.
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Post by Alanna on Jul 27, 2013 0:36:04 GMT
African Wilddogs have about 10 pups in a litter, but in rare cases they can have many more than that. Your 'rescue house' idea sounds interesting, but I'm not sure how we could put that in the game without being unrealistic or including humans in there somewhere (since the only other option is to chase them off which a lot of people don't want to do.) I like the idea of birth defects, deformities, etc. as well as a pup mortality rate.
Also, generally speaking, wilddogs have a dominant female that is the one that has all the pups, and male wilddogs are more common in packs, commonly in a 2:1 ratio compared to females who depart from the pack at an early age in search of another one with no sexually mature females. Or you could have a certain number of females and males that could be in a pack, which would weigh it in a realistic way (like 2 females allowed w/ 4 males or something like that.) Then you could upgrade your pack to contain more wilddogs. Thus we have an interesting conundrum here!
Maybe you could choose one female to be dominant, and then maybe a sub-dominant female? Then all the rest could be in the pack with you.. and the other females leave when they are sexually mature at 2 years of age, except 1 per litter who sticks around? Then you could choose however many males you wanted.. but of course not all of them would reproduce, they would be to have a strong hunting team to bring down more prey. Because of the behavior of wilddogs I think it best to not focus on breeding and such, though we could have some buying aspect if we wished. I think it's important to put an emphasis on hunting and the importance of that. I recall an interesting idea on the LioDen thread where one of the goals to have your pups survive is for them to reach some kind of body weight before the end of a period (which reminds me of WolfQuest, actually.)
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Post by Lummox on Jul 27, 2013 0:43:39 GMT
Perhaps for the pups idea, they could have about 10 pups, some may be born still-born, but most the others would die of illnesses and such. The mother could have a milk gauge, and you could choose which pups will get the most attention, this however would only affect who gets the most food slightly, seeing as the larger pups will have the most opportunity to feed.
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Post by Ahadi on Jul 27, 2013 1:30:16 GMT
I do like the milk gauge idea, although I do feel as if users should have more of a say as to which cubs are kept alive until a certain age and/or weight. I also believe combining in with miscarriages there should be predators as well, such as eagles, vultures, lions, crocs, etc. that can help curb the pup population.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 27, 2013 12:40:38 GMT
I have just read through all of this and having lots of birth defects and stillborns provide the need for the possible item, which would increases the chance of healthier pups. As soon as the coder Johnlock has told me about contacts me I will speak to him about coding things such as this. If people play Alacritysim.com they have an interesting economy, mostly revolved around items because they have thousands of items. (Only like 100s) but if you do not feed your dogs or keep them healthy then they die, and each dog has energy which must be greater than 75% to breed.
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Post by Alanna on Jul 27, 2013 17:40:56 GMT
I've played Alacrity, and a lot of their items are very interesting but the goals in game are very different than what they will be for this one, as this is a realistic wilddog sim. I think some of their items could definitely give us some good ideas, but that is a domesticated dog sim where you show dogs, versus this one which is trying to survive.
Maybe each wilddog could have energy, and they need a certain energy in order to hunt (so you need to use some strategy in choosing which dogs.) And energy can be replenished either by buying a certain item or just waiting for the wilddogs to rest.
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Post by Apollo The Malsky AKA Mango on Aug 24, 2013 18:58:58 GMT
well then when we play instead of making a male since females generally leave, why not play as a female? and then you can try to find a male as a mate. i dont know its just a thought.
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RoseyLane
Adolescent
Been a member since late August feel old :3
Posts: 70
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Post by RoseyLane on Aug 31, 2013 1:24:32 GMT
Has anyone heard of LuckyLapine.com? It's a rabbit sim game but it actually is a plain breeding and showing game. But when a rabbit has a litter, it has anywhere from 1-12 rabbits. But they can have birth defects and be stillborn. But you get to choose the babies you want to keep and the other ones go to a 'rescue house' but they just "poof" at a certain age (never to be seen again). And the ones you chose to keep go into your rabbitry. Now I don't know how many pups an AWD has at once or what we could acomidate for a 'rescue house', but we could look to something like this as a way to acomidate breeding into the game but not have it be the main goal. Just an idea? Instead of chasing off the fluffy ball of fur like on Lioden (that some people don't have the heart to do). Or at a certain age, like Lioden males, they just go away? Just some ideas (: But I do like the goal of having to shape your pack into the best pack out there. Like best in hunting, fighting, ext. :3 I'm on Lucky Lapine as #3671 I just joined. I found this game hard to understand at first so maybe we could have a tutorial at the beginning? I don't know how hard it is to make this as I'm not good at making sims but it would be helpful to newbie players. And like Alacrity we could have a sort of issue hub but call it something else and make it a tiny bit different?
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Nelly
Pup
Little Foxu ~ ♫
Posts: 26
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Post by Nelly on Aug 31, 2013 1:36:12 GMT
This is my idea:
AWDs can live like packs. If possible, packs can border one another. For this, let's pretend me and Rosey border each other. Let's say we each have territories size 3. This could be the default size. Our packs can hunt and patrol and mark our territories. Let's say I have lead AWDs named Winnie and Kodiak, and Rosey's alphas are Bella and Ace. Now, let's say that you need to mark your territory every 12 hours. Let's say Rosey hasn't logged on yet and hasn't marked her borders. Now, if I go patrol by that border, I can do one a few options. I can hunt on her territory. If I successfully hunt, Rosey will get an alert about it. If not, when she goes to patrol she'll be able to scent my pack's smell on her territory. I can move a few inches in to mark, kind of as a challenge or warning. Or I can just mark my border normally and go home.
Now, Rosey and I can attempt to attack each other. Let's say I attack Rosey and I win. My territory will increase in size and hers will decrease. Now my territory is size 4 and Rosey's is size 2. Let's say I'm successful and claim the rest of Rosey's territory. Mine will be size 6 and Rosey's will be 0. Rosey has no more territory - she's chased out and needs to find new territory. It will be the default size 3. Of course, you wont be able dominate your neighbors. Although, the higher level and higher stats your lead AWD has, the more of a chance you'll get territory.
Of course, this isn't final. Just a suggestion. So along with breeding and getting the best pack, you can also try to get the biggest territory.
Also, maybe every month, the AWD packs can meet for a peaceful gathering, like the gathering in the Warriors series. During this day or period of time, packs cannot attack each other and go about in peace. Maybe female battles can go on, or contests for the best AWDs, etc.
Just adding in goal suggestions.
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RoseyLane
Adolescent
Been a member since late August feel old :3
Posts: 70
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Post by RoseyLane on Aug 31, 2013 2:42:51 GMT
This is my idea: AWDs can live like packs. If possible, packs can border one another. For this, let's pretend me and Rosey border each other. Let's say we each have territories size 3. This could be the default size. Our packs can hunt and patrol and mark our territories. Let's say I have lead AWDs named Winnie and Kodiak, and Rosey's alphas are Bella and Ace. Now, let's say that you need to mark your territory every 12 hours. Let's say Rosey hasn't logged on yet and hasn't marked her borders. Now, if I go patrol by that border, I can do one a few options. I can hunt on her territory. If I successfully hunt, Rosey will get an alert about it. If not, when she goes to patrol she'll be able to scent my pack's smell on her territory. I can move a few inches in to mark, kind of as a challenge or warning. Or I can just mark my border normally and go home. Now, Rosey and I can attempt to attack each other. Let's say I attack Rosey and I win. My territory will increase in size and hers will decrease. Now my territory is size 4 and Rosey's is size 2. Let's say I'm successful and claim the rest of Rosey's territory. Mine will be size 6 and Rosey's will be 0. Rosey has no more territory - she's chased out and needs to find new territory. It will be the default size 3. Of course, you wont be able dominate your neighbors. Although, the higher level and higher stats your lead AWD has, the more of a chance you'll get territory. Of course, this isn't final. Just a suggestion. So along with breeding and getting the best pack, you can also try to get the biggest territory. Also, maybe every month, the AWD packs can meet for a peaceful gathering, like the gathering in the Warriors series. During this day or period of time, packs cannot attack each other and go about in peace. Maybe female battles can go on, or contests for the best AWDs, etc. Just adding in goal suggestions. I love this idea (thanks for using me and Bella and ace - I see what you did there -) I think it's good but I think the newbies might be at risk of having the least survival skills unless we make it so the newbies - anything from 1-10 days maybe longer can't get triggered? If that makes sense,
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RoseyLane
Adolescent
Been a member since late August feel old :3
Posts: 70
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Post by RoseyLane on Aug 31, 2013 2:44:59 GMT
well then when we play instead of making a male since females generally leave, why not play as a female? and then you can try to find a male as a mate. i dont know its just a thought. I also like this idea too. It will be like the downloadable game wolfquest - where I still need to find a mate. Basically on wolfquest you have to visit all of the territories. Defeat a couple of wolves to become "the boss", get a mate, have and raise pups and have your own pack
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