Dusk
Pup
You go LycaonWild staff! We all thank you for doing a brilliant job so far keep it up!
Posts: 33
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Post by Dusk on Jun 6, 2014 1:45:20 GMT
I wondering.. Would it be relevant to transfer bones into skulls like for example it wouldn't be just 50,000 bones for one skull I was thinking something along the lines of this..
So to make a skull you would need 10 teeth, 1 Jaw, 4 Broken skull pieces and Acia Paste (To stick them all together) Or something like that
It would be rare to find them in the wild so you would have to buy them from an NCP such as (Parrot, AWD Pup, Boar, Piranha, ect )
And perhaps the prices would be Tooth- 10,000 Bones Jaw- 60,000 Bones Broken Skull Piece- 40,000 Bones Acia paste- 80,000 Bones
Now the prices are so high so players have a goal to achieve! And as far as I know no other sim has had this implemented yet
And lets say That you went to one of the Ncps they would say something like this
Well! What a surprise to see you here! Back to buy some more items? I do love a good opportunity to go and restock!
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Post by Direct on Jun 6, 2014 2:25:12 GMT
This is a very good idea (: I like all 99.9% of it. The only .1 I have an issue with is the fact Skulls cost USD, so if we got the NPC's with the items like teeth and things rare enough that it would not decrease the value of the skulls. I'd consider paying to have this coded in.
I'm not trying to have people buy Skulls for profit, but when people but Skulls it helps pay for Ablaze, hosting and any other ideas you guys like, and pays for shiny new things like the new bases. (: so once we get to a point where we can successfully maintain a stable economy and keep Lycaonwild alive, I'd have no problemo doing this (:
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